
I'm too lazy to come up with an original title.
Forza 3 - Well, after the disapointment of the formula one release date being shifted back, my attention shifted to the next racing game on the list, it was a difficult descision not to buy Modern Warfare 2 (well it wasn't) but im glad now.
Steering - well the handling seemed off to me initially but i then realised this is simply due to the realism of the game. the first thing i had to clear was simply, it's not Racedriver:Grid, perhaps my favorite game ever. where in Grid the cars are able to slide through corners, in Forza they are bolted to the road which is technically more realsistic, it means you have to steer round the corners rather than hurling at them then braking sharply and sliding the corner. In addition to this, the braking/steering mix is more realistic, in that the turning of the car is greatly affected (by understeer) while braking, also realistic.
Wheel - works better on Forza, as the drifting turning style on grid was difficult to perfect in First Person, whereas the game drives realistically so the wheel fits
Game Layout - still not realistic on either game, but atleast Forza's seasons have structure, there is a set number of races (depending on season number and progression) that take place every fortnight (in the game calendar) that are unmovable and the invervening weeks are each filled with a single 'event' that contains multiple races (normally 2-5). Not very realistic, but better than Grid's apparently random number of events followed by a 24h Le Mans race.
Damage - Is much better on Grid as far as car destruction goes, on grid a tiny slip had the car in the wall, completly destroyed and over propting a "you have destroyed your car" on Forza, it appears impossible to completly destroy a car, you can red line everything, but the car will still (kinda) run, allowing a limp to the Pit lane. The Pit Lane (Forza), is a fantastic idea, it means the car damage is not the end, and that any car damage (not aethetic) can be repaired and tyres replaced. Also Forza has ripped off the rewind function, not bad, it was a good function.
Car Customisiation - is fantastic! almost every element of the car can be customised, but only if you go in yourself and buy the custom parts, but for those who don't enjoy this, there is still a quick upgrade option which tunes the car to whatever class of car you desire as long as it can be upgraded that far (No R level Land Rovers). Painting isn't my thing, but the tools look good.
Range Of Cars - Due to customisation is better in Forza, but only just. Also there are less restrictive events due to the Class system. And the Manufacture breakdown rather than continent of origin is better in Forza.
Multiplayer - Grid doesn't have any. Forza's is good, not amazing, good. On the console it allows for 2 humans and 2 computers to race in any events, any cars with the added clinch of importing single player cars, to keep the customisation.
Online - I've yet to race online, but i'm impressed with the sharing capabilities of the game, sharing cars, designs, photos etc. is fantastic allowing people who don't like designing the cars to look fantastic to still access amazing looking cars
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